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Download Saving private Frosty, Objective version BETA from FFisON
Download Saving private Frosty, Objective version BETA from FFisON
Download Pipeline. Objective version 1.3 from FFisON
Download Pipeline. Objective version 1.3 from FFisON
| Complexity | High ( No locked doors or "inaccessibe areas" ) |
| Complexity | High ( No locked doors or "inaccessible areas" ) |
Download Pipeline. Objective version 1.3 from FFisON
Download Pipeline. Objective version 1.3 from FFisON
TODO: update link: Download Saving private Frosty, Objective version BETA from FilePlanet
Download Saving private Frosty, Objective version BETA from FFisON
Download The Canal. Death Match version 1.0 from FFisON
Download The Canal. Death Match version 1.3 from FFisON
| Version | 1.0 |
| Release date | 2004-01-30 |
| Version | 1.3 |
| Release date | 2005-02-07 |
Can't really say we made this map. It is a modification to the map "Stalingrad 1942". It is a deathmatch map, based on the same map source as the objective version 1.2, exept there is no bomb naturally.
Download Stalingrad 1943. Death Match version 1.2 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | dm/dm_stalnigrad1943 |
| Map type | Death Match |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side, or 32 FFA players ) |
| Version | 1.2 |
| Release date | 2005-02-08 |
| Size | Medium |
| Complexity | Low |
| Average FPS | 110 |
| Worst FPS | 60 (From allied sniper building) |
TODO: update link: Download Saving private Frosty, Objective version BETA from FilePlanet
TODO: update link: Download Saving private Frosty, Objective version BETA from FilePlanet
| Characteristic | DescriptionRCON? |
|---|---|
| name | obj/obj_stalnigrad1943 |
| Characteristic | Description |
|---|---|
| RCON name | obj/obj_stalnigrad1943 |
This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file. Players new to the map will be glad to see that we have some Level maps of the maps on this site.
This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file. Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Players new to the map will be glad to see that we have some Level maps of the maps on this site ( look at the vemork approach maps ).
Players new to the map will be glad to see that we have some Level maps of the maps on this site ( look at the vemork approach maps ).
Players new to the map will be glad to see that we have some Level maps of the maps on this site...
Players new to the map will be glad to see that we have some Level maps of the maps on this site...
This map also features the new "Scout" modification. Players new to the map will be glad to see that we have some Level maps of the maps on this site...
This map also features the new "Scout" modification. Players new to the map will be glad to see that we have some Level maps of the maps on this site...
Players new to the map will be glad to see that we have some Level maps of the maps on this site...
Players new to the map will be glad to see that we have some Level maps of the maps on this site...
Players new to the map will be glad to see that we have some Level maps of the maps on this site..
Players new to the map will be glad to see that we have some Level maps of the maps on this site..
This is a historically inspired? map,
This is a historically inspired map,
This is a historically inspired? map,
This is a historically inspired map,
This is a historically inspired? map,
This is a historically inspired map,
This is a historically inspired? map,
This is a historically inspired map,
Img:../pictures/small_screens/spf01.jpg Δ Img:../pictures/small_screens/spf02.jpg Δ Img:../pictures/small_screens/spf03.jpg Δ
Img:../pictures/small_screens/a08.jpg Δ Img:../pictures/small_screens/a07.jpg Δ Img:../pictures/small_screens/a04.jpg Δ
Img:../pictures/small_screens/a05.jpg Δ Img:../pictures/small_screens/a06.jpg Δ Img:../pictures/small_screens/a02.jpg Δ
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Map downloads has not yet been transfered from http://www.planetmedalofhonor.com/rjukanproject/
Eight maps have been released so far by the project:
(:toc:)
This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file. Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Download The Canal. Objective version 1.3 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/obj_canal |
| Map type | Objective ( 1 objectives ) |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side ) |
| Version | 1.3 |
| Minimum time to complete objective | 1 minute. |
| Release date | 2004-05-23 |
| Size | Medium |
| Complexity | High |
| Average FPS ( with low Gfx ) | 80 |
| Worst FPS ( with low Gfx ) | 50 |
show_image.php?id=26: - invalid file extension - show_image.php?id=27: - invalid file extension - show_image.php?id=28: - invalid file extension -
This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file.I realised this map had the basic architectural design to fit very well as a Liberation mode map, but as I do not own MOH:BT I needed to sctipt it myself. With some help from jv_map at .MAP it dod not take long at all to complete this map. Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Download The Canal. Liberation version 1.0 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/lib_canal_beta |
| Map type | Liberation ( 2 prisons ) |
| Game support | MOH:AA |
| Max number of players | 32 ( 16 per side ) |
| Version | BETA |
| Minimum time to complete objective | 0.5 minute. |
| Release date | 2004-02-01 |
| Size | Medium |
| Complexity | High |
| Average FPS ( with low Gfx ) | 80 |
| Worst FPS ( with low Gfx ) | 50 |
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This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. At the same time I scripted a DM version out of it as well. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file. Players new to the map will be glad to see that we have some Level maps of the maps on this site.
Download The Canal. Death Match version 1.0 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | dm/dm_canal |
| Map type | Death Match / Free For All / Round Based |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side ) |
| Version | 1.0 |
| Release date | 2004-01-30 |
| Size | Medium |
| Complexity | High |
| Average FPS ( with low Gfx ) | 80 |
| Worst FPS ( with low Gfx ) | 50 |
Can't really say we made this map. It is a modification to the map "Stalingrad 1942". It is now an objective map where the Allies must destroy a shipment of guns Axis hashidden in a bombed out factory. The objective is located at a random position in the factory each time.
Download Stalingrad 1943. Objective version 1.2 from FFisON
| Characteristic | DescriptionRCON? |
|---|---|
| name | obj/obj_stalnigrad1943 |
| Map type | Objective |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side, or 32 FFA players ) |
| Version | 1.2 |
| Release date | 2004-02-08 |
| Size | Medium |
| Complexity | Low |
| Average FPS | 110 |
| Worst FPS | 60 (From allied sniper building) |
Can't really say we made this map. It is a modification to the DM map "Snowy park" that was shipped with the original game. It is now an objective map where the Axis must destroy a Flak88 gun that the Allies has captured and turned on the city it was ment to protect. All modifications are made only with scripting. This map also features the new "Scout" modification 1.3.
Download Dogville. Objective version 1.0 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/dogville |
| Map type | Objective |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side, or 32 FFA players ) |
| Version | 1.0 |
| Release date | 2003-12-08 |
| Size | Medium |
| Complexity | Low |
| Average FPS | 110 |
| Worst FPS | 60 (looking up into the trees) |
Img:../pictures/small_screens/spf01.jpg Δ Img:../pictures/small_screens/spf02.jpg Δ Img:../pictures/small_screens/spf03.jpg Δ
This map is based on the Vemork approach map. It's a Christmas spirit map where jv_map:s snowcontest modification is the basis of gameplay... Everybody are armed with ice packed snowballs, and the Allies must destroy the Axis snowman by hitting it with 10 snowballs. Players new to the map will be glad to see that we have some Level maps of the maps on this site ( look at the vemork approach maps ).
TODO: update link: Download Saving private Frosty, Objective version BETA from FilePlanet
| Characteristic | Description |
|---|---|
| RCON name | obj/obj_saving_private_frosty |
| Map type | Objective ( 1 objectives ) |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side ) |
| Version | BETA |
| Minimum time to complete objective | 1,5 minutes. |
| Release date | 2004-01-02 |
| Size | Medium |
| Complexity | Low |
| Average FPS ( with low Gfx ) | 150 |
| Worst FPS ( with low Gfx ) | 90 |
Can't really say we made this map. Toptiger made it and I edited it in lots of ways to prepare it to be one of 3 maps in a league.
Download Pipeline. Objective version 1.3 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/obj_pipeline |
| Map type | Objective |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side, or 32 FFA players ) |
| Version | 1.3 |
| Release date | 2004-05-24 |
| Size | Medium |
| Complexity | Medium |
| Average FPS | 110 |
| Worst FPS | 70 |
Can't really say we made this map. Toptiger made it and I edited it in lots of ways to prepare it to be one of 3 maps in a league.
Download Pipeline Death Match version 1.3 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/obj_pipeline |
| Map type | Objective |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side, or 32 FFA players ) |
| Version | 1.3 |
| Release date | 2004-05-24 |
| Size | Medium |
| Complexity | Medium |
| Average FPS | 110 |
| Worst FPS | 70 |
Img:../pictures/small_screens/a08.jpg Δ Img:../pictures/small_screens/a07.jpg Δ Img:../pictures/small_screens/a04.jpg Δ
This is a historically inspired? map, based on an operation during WWII called "Gunnerside". This is an outside map that takes place in the mountains above the Vemok factory ( the next map ). Look at the pictures? to get a better idea of how the map looks. This map also features the new "Scout" modification. Players new to the map will be glad to see that we have some Level maps of the maps on this site... Good tactics will make a difference. Combine it with a good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.
Download Vemork approach. Objective version 1.0 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/obj_vemork_approach |
| Map type | Objective ( 1 objectives ) |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side ) |
| Version | 1.0 |
| Minimum time to complete objective | 45 sec. |
| Release date | 2003-07-31 |
| Size | Medium |
| Complexity | Low |
| Average FPS ( with low Gfx ) | 150 |
| Worst FPS ( with low Gfx ) | 90 |
Img:../pictures/small_screens/a05.jpg Δ Img:../pictures/small_screens/a06.jpg Δ Img:../pictures/small_screens/a02.jpg Δ
This is a historically inspired? map, based on an operation during WWII called "Gunnerside". This is an outside map that takes place in the mountains above the Vemok factory ( the next map ). Look at the pictures? to get a better idea of how the map looks. This map also features the new "Scout" modification. Players new to the map will be glad to see that we have some Level maps of the maps on this site... Good tactics will make a difference. Combine it with a good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.
Download Vemork approach. DeathMatch version 1.0 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | dm/dm_vemork_approach |
| Map type | DeathMatch |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side ) |
| Version | 1.0 |
| Maximum time to run across the map | 50 sec. |
| Release date | 2003-07-05 |
| Size | Medium |
| Complexity | Low |
| Average FPS ( with low Gfx ) | 150 |
| Worst FPS ( with low Gfx ) | 80 |
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This is a historically inspired? map, based on an operation during WWII called "Gunnerside". Players new to the map will be glad to see that we have some Level maps of the maps on this site... The map has a very open structural design that makes it possible to approach the objectives in a multitude of ways. The defenders can never be shure exactly what route the assaulting teams will take, or in what order the objectives will be acieved. These caracteristics combined with the fact that you can go everywhere ( no areas have been locked by a lazy mapper ) makes this an ideal map for playing a tactical game of MOH:AA. Look at the pictures? to get a better idea of how the map looks. Good tactics will make a difference. Combine it with a good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.
Download Vemork factory ( small ). Objective version 1.1 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/vemork_factory_small |
| Map type | Objective ( 3 objectives ) |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side ) |
| Version | 1.1 ( Final ) |
| Minimum time to complete objective | 1 minute 10 seconds ( V2 takes 1 minute ) |
| Release date | 2003-03-16 |
| Size | Large ( Five floor factory, with outside area ) |
| Complexity | High ( No locked doors or "inaccessibe areas" ) |
| Average FPS | 90 |
| Worst FPS | 45 ( around the distiller objective on 2:nd floor ) |
show_image.php?id=36: - invalid file extension - show_image.php?id=42: - invalid file extension - show_image.php?id=47: - invalid file extension -
This is a historically inspired? map, based on an operation during WWII called "Gunnerside". Players new to the map will be glad to see that we have some Level maps of the maps on this site.. The map has a very open structural design that makes it possible to approach an enemy in a multitude of ways. There is almost always a way to go around the enemy. A sniper will like it in the big halls or outside the factory. A shotgunner will find his prey in the cramped corridors of the office. These caracteristics combined with the fact that you can go everywhere ( no areas have been locked by a lazy mapper ) makes this an ideal map for playing a tactical game of MOH:AA. Look at the pictures? to get a better idea of how the map looks. A good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.
Download Vemork factory ( small ). DeathMatch version 1.1 from FFisON
| Characteristic | Description |
|---|---|
| RCON name | obj/dogville |
| Map type | FreeForAll? /TeamMatch? / RoundBased? |
| Game support | MOH:AA and MOH:SH |
| Max number of players | 32 ( 16 per side, or 32 FFA players ) |
| Version | 1.1 ( Final ) |
| Release date | 2003-03-21 |
| Size | Large ( Five floor factory, with outside area ) |
| Complexity | High ( No locked doors or "inaccessibe areas" ) |
| Average FPS | 110 |
| Worst FPS | 60 ( around the distillers on 2:nd floor ) |
Map downloads has not yet been transfered from http://www.planetmedalofhonor.com/rjukanproject/